50 REM ZUSAMMENGESETZTES SPRITE 60 REM 70 REM SPRITEDATEN 100 FOR N=8192 TO 8254:READ Q:POKE N,Q:NEXT 101 DATA 0,60,0,0,255,0,3,255,0 102 DATA 3,213,0,3,209,64,3,85,64 103 DATA 3,215,0,3,221,0,0,213,0 104 DATA 0,84,0,0,148,0,0,168,0 105 DATA 0,168,0,2,170,0,2,138,0 106 DATA 2,138,128,10,42,128,10,42,128 107 DATA 10,42,128,10,42,128,10,42,128 108 REM ****************************** 200 FOR N=8256 TO 8318:READ Q:POKE N,Q:NEXT 201 DATA 5,170,128,5,106,128,1,106,0 202 DATA 2,170,0,2,170,128,2,170,128 203 DATA 2,171,128,2,171,128,2,171,128 204 DATA 2,171,128,2,170,128,2,170,0 205 DATA 2,168,0,14,168,0,62,168,0 206 DATA 62,168,0,15,255,0,3,255,192 207 DATA 3,255,192,0,0,0,0,0,0 208 REM ****************************** 300 REM PROGRAMMSTART 310 REM 320 REM VORBEREITUNGEN 330 REM 340 REM FARBEN 350 POKE53280,5:POKE53281,0 360 POKE53285,8:POKE53286,11:POKE53287,7:POKE53288,9 370 REM 380 POKE53276,3:REM SPRITE 0 + 1 MULTICOLOR 390 X0=53248:Y0=53249 400 X1=53250:Y1=53251 410 XP=160:YP=120 415 REM 416 POKE2040,128:POKE2041,129:REM SPRITEZEIGER 0 + 1 SETZEN 420 REM 430 REM POSITIONIEREN 440 REM 450 POKEX0,XP:POKEY0,YP 460 POKEX1,XP:POKEY1,YP+21 470 REM 480 POKE53269,3:REM SPRITE 0 + 1 AN 490 END